Matthew M. Goldman
For 20+ years, I have led collaborative creative teams to deliver unforgettable gamer experiences!
Creating emotionally engaging, colorful, fun worlds is a fantastic occupation.
Objectives:
Celebrate a 'players & fandoms first' philosophy.
Build a diverse, “AAA”, interdisciplinary creative team in a high-performance organization.
Lead the creative team to align a compelling, cohesive, and comprehensive project vision.
Lead creative discipline experts within a shared vision of excellence to maximize their creative aspirations, contributions, and growth.
Collaborate with marketing, licensing & and community to create strong brand identities.
CONTACTS:
LinkedIn: https://www.linkedin.com/in/matthew-goldman-80b3a01/
KEY Work ACHIEVEMENTS:
PUBG, Madison, WI - Studio Art Director
JAN 2024 - present
It's secret cool stuff.
NO DICE, FREELANCE
AUG 2024 - DEC 2024
Original IP development for an unannounced Unreal 5 project.
Pitches and other documentation for venture capitalist groups and government grants.
Recruit and build creative teams.
Riot Games, Los Angeles, CA - Director of Art Management
JAN 2022 - JULY 2023 (layoff)
Slashed team attrition; Managed, coached, and grew a team of craft managers for League of Legends.
Created visibility between teams, developed shared resources, and solved pipeline and communication problems.
Recruited, hired, and onboarded 12 new team members to deliver “ARENA,” one of the largest League of Legends events in years.
BioWare Electronic Arts, Edmonton AB - Creative Director
NOV 2017 - DEC 2021
Built, mentored, and motivated a diverse multidisciplinary creative team.
Enriched the Dragon Age universe with novels, comics, merch, and a 6-part animated Netflix series.
Propelled “Dragon Age: Dreadwolf” (aka Veilguard) from inception to green light status.
Partnered with consumer insights, UXR, marketing, branding, and player councils to create a cohesive player-facing comms strategy.
BioWare Electronic Arts, Edmonton AB, - Senior Art Director
FEB 2009 - OCT 2017
Led the creative team to ideate, develop, and deliver GotY “Dragon Age: Inquisition”.
Built, mentored, and motivated the Dragon Age art team.
We created a distinctive franchise, working with external partners to create memorabilia, movies, “Heroes” mobile game, and graphic novels.
Microsoft Game Studios, Dallas TX - Art Lead
JAN 2005 - FEB 2009
Helped bring the multiplayer RTS genre to the X360 console exclusive "Halo Wars”.
BioWare Corp, Edmonton, AB - Art Director
JULY 2002 - DEC 2005
Developed BioWare's first original IP - “Jade Empire”.
Education:
B.F.A Visual Communications, Alberta College of Art and Design (ACAD)
Hobbies:
Art, music, drawing, and modelling
Hockey, Hiking, Cycling
Reading, Walking, Online Learning
Knots and fieldcraft